May 28 Inaugural Seattle SIGGRAPH Review -- Ken Greenebaum

May 28 Inaugural Seattle SIGGRAPH Review
Please allow me to introduce myself. I am Ken Greenebaum, Secretary and Vice-Chair of the Seattle SIGGRAPH chapter. I will be providing these reviews of SIGGRAPH meetings as soon as possible after each meeting as well as communicating other information. Please provide me with feedback in terms of what information you would like to have, and how I may improve these communications.

The turnout Tuesday night was a very pleasant surprise, especially after the long holiday weekend. I counted over 50 people in attendance. 47 people signed the petition sheet for establishing an official ACM SIGGRAPH chapter. This puts us well over the 10 needed! Folks in attendance included many from Microsoft, Boeing, University of Washington, SGI, Adobe, and other affiliations.

Steve started the meeting off by describing the ideas we have regarding organizing the chapter. These included:

Questions from the audience included:


Jim Kajiya, one of the Father's of Computer Graphics Research honored us by speaking at our inaugural meeting. Notes and Transcribed slides from Jim's talk are available online. I will provide highlights from Jim's talk below. In addition Jim's talk was taped. We intend to tape all talks and make them available to members to borrow. We will announce the availability of tapes sometime in the future. If you would like to volunteer to help make copies of tapes, or to make them available to others (we would love to make tapes available at the UW library) please let us know!

Jim's talk: "The Future of Computer Graphics" was a wonderful way to kick off our first meeting. Putting Computer Graphics into perspective both technically and philosophically.

First Jim provided us with a brief introduction to his career. Next he posed the Question: "What is Computer Graphics". He explained that many related fields: Image Processing, Data Plotting, SCI Vis., simulation, User Interface, are actually not Computer graphics. Then explained that most Computer Science augment human capability (Robotics->Muscle, Database->Memory, Simulation->Modeling, prediction, etc.)

What then is the purpose of Computer Graphics he asks? The provocative answer is CG augments human imagination! Jim continues with some interesting predictions: CRTs will soon be supplanted by other technologies with imersive experiences becoming the norm, Computational resources will continue to grow leaving CG as one of the few fields with the ability to soak up infinite resources, animation using intelligent actors, and the death of modeling by polygons and patches (to be supplanted by volumetric techniques and meta-models).

With all this said, Jim tells us we missed the point. The significant point is that Computer Graphics is poised to become a medium. This is a very significant possibility; new media are rarely created, and adoption of a new medium is responsible for fundamental changes in culture and politics. The age of literature may be ending in favor of the visual media.

To fulfill the promise 3D Graphics will have to be available to all, and animations will have to be simple to produce. If these criteria are not met. Computer Graphics may only become a minor Media similar to Television or Film where large crews of highly paid experts are needed to produce works which only reflect the content of interest to the broadest audience. Computer Graphics must be able to mediate non-verbal information the channel where social interactions are communicated.


Jim's talk was greeted by a long round of applause and an interesting discussion of philosophy as well as some directed questions.
Next month Andrew Glassner will take us through the process of creating the Accepted 1996 SIGGRAPH Film starring a chicken. Hope to see you there! Please checkout the web page and watch the mailing list for details. Hope to see you all next month!